The launch of an innovation ...

Many of you have probably noticed that I've been inconsistent on postings to the blog and the release of podcasts. There has been a good reason ....
On 5 September, we released an innovation that we've been working on for 18 months .. 18 all consuming months since I was also doing my normal "day job". Some of the lessons learned through the process ...
- Put together the best possible team.
- Protect the team at all cost. Even if it puts your own status and position at risk.
- Under fund and under resource the project. Use the lack of resources to force the team to look to alternatives solutions.
- Give the team permission to operate "off the reservation"
- Keep the team focused on the BHG (big harry goal!!) and on an enemy.
I normally don't use the blog to publicize my job but felt that you might be interested in seeing the results of a killer team that is focused on delivering innovations that matter.
UPDATE! Video of Blackbird on Bleeding Edge TV
Comments
Phil,
Congratulations.
Here is what CNET said about the Blackbird:
"The bottom line: HP's Blackbird 002 earns the highest rating this editor has ever given a desktop PC. Its design rivals the Apple Mac Pro, it takes risks that benefit your upgrade path, it's fast, and it's competitively priced. If you can afford it, and you want a high-end gaming PC, buy this one. End of story."
http://reviews.cnet.com/desktops/hp-blackbird-002/4505-3118_7-32592299.html?tag=pl
Posted by: Ryan | September 17, 2007 01:18 PM
Nice work Phil and Killer Team! I especially like the elevated foot layout, and the swappable upgradable features. Again... great job!
Posted by: Seth Taylor | September 19, 2007 03:58 PM
Finally some innovation on the desktop, and at price points to grab market share.
The Blackbird will reverse the commoditization of the desktop, and create a machine that both low-end and high-end buyers will consider.
Posted by: Kenji Mapes | September 25, 2007 12:44 AM
Congrats. I hope to get a new machine after X-mas and this really hits home for what I need. I have been waiting for a game machine that I can afford and still develop software.
Posted by: Chris Woodruff | September 29, 2007 02:46 PM