Past Shows
2nd Generation Innovation Tools & Human Scale
Download philmckinney_2005_05_07.mp3 Segment 1 - 2nd Generation Tools – Dialogue Tools – Scenario Tools – Merlin Experience – Action Learning – Practice Fields – Knowledge Management & Mapping Segement 2 – Weak Signals & “Human Scale” Segment 3 – Killer Question of the week
Killer Innovations Workshop Warm-up & Differentiation
Download philmckinney_2005_05_01.mp3 Warm-up exercises for a Killer Innovation workshop PDF of slides I use for the warm-up exercises
1st Generation Innovation Tools & Weak Signals
Download philmckinney_2005_04_23.mp3 Segement 1 – 1st Generation of tools – Maintenance Tools – Crossover Tools – Utility Tools – Anticipatory Tools – Emphathic Tools Additional info: Link to creativity tools site Segement 2 – What you think you know … – You know what you know – You know what you don’t know – you don’
10 types of Innovation
Download philmckinney_2005_04_17.mp3 The April 17th Podcast is posted ……. Segment 1: 10 Types of Innovation – Business Model – Networks/Alliances – Enabling Processes – Core Processes – Product Performance – Product Systems – Service – Channel – Brand – Customer Experience Segement 2: Weak Signals Segment 3: Killer Question
Ranking Ideas & Customer Segments
Download philmckinney_2005_04_13.mp3
Killer Innovation Workshop – How to organize and run one
Download philmckinney_2005_04_10.mp3
Killer Questions – How does the quality of the question improve the quality of the idea?
Download philmckinney_2005_04_03.mp3 I just posted a new podcast titled “Killer Questions”. The basic precept is that the difference between “good ideas” and “great ideas” is in the quality of the questions being asked. Rather than asking the typical “brainstorming” questions such as: * Come up with a
Innovating to win in the ‘experience economy’
Download philmckinney_2005_03_26.mp3 Topic: How to innovate in order to win in the ‘experience economy’ Intro: Given the shift from ‘product focus’ to ‘experience focus’, how should a company think about the experience model (compared to overall value chain of – commodities, goods, services, experience). What comes after
Barriers to Innovation: The challenges or barriers that slow down or prevent the innovation process
Download philmckinney_2005_03_22.mp3