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April 13, 2008

The CD Project ...

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A common request I get is to create something that listeners of the podcast can share with their managers and team members.  Something that shares the foundational "what" and the "how" of innovation without listening to the +60 hours of audio that now makes-up the podcast catalog.

For the last number of months, I've been recording the audio to create a CD that anyone can download, burn and share.

The project is not yet done but I wanted to give you something ...  The links below are to the podcast audio files that will ultimately will be used to create the CD.

Send me your feedback ...

Track 1: Why is innovation important?      (show notes)

Track 2: A better way to innovate      (show notes)

Track 3: Focus your innovation search      (show notes)

Track 4: Ideation - Creating killer ideas by asking killer questions      (show notes)

Track 5: Ranking your ideas      (show notes)

Track 6: Execution - Translating idea to innovations      (show notes)

 

Creative Commons License   This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License.

 

Comments for "The CD Project ..."

Great! Thx, downloading now...

Hi Phil

Stumbled across your podcast on iTunes and I have to say it's amazing!

These nuggets of information you send out are priceless to someone like myself. I'm based in Cape Town, South Africa working as a creative in the digital department of a private media organisation. Using your suggestions and techniques I've already managed to find innovations in places I thought I never would.

Thanks so much for this and do keep up the good work!

Warmest regards
Amod Munga
Cape Town, South Africa

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April 09, 2008

Creative Economy

globe pool cue

This is a speech I gave at the "Bootcamp for Growing Companies and Entrepreneurs" hosted by the Business Alliance.   The PowerPoint slides contain speaker notes.  The speech was recorded and the audio will be posted soon.

Updated 4/20/08:  Link to audio:  Creative Economy - Recorded LIVE

Topic:  The Creative Economy

Background:  Change is something we may try to stop but never will.  From the agriculture economy to the manufacturing economy to the knowledge/information economy to that of the creative economy … where wealth creation is dependent upon the capacity of a nation to continually create ideas.  In short, a nation without a vibrant creative labor force does not possess the knowledge base to succeed in the creative economy, and must depend on ideas produced elsewhere.

The creative economy is a new a world in which people work with their brains instead of their hands.   A world in which innovation is more important than mass production.  A world in which investment buys new concepts or the means to create them, rather than new machines.

In this new world … ideas are the new global currency ...

 

Link to the PowerPoint slides ... which are also available for download.

Link to audio:  Creative Economy - Recorded LIVE

 

Comments for "Creative Economy"

Great speech Phil, to the point.

When you mentioned what is happening for instance in the medical and legal field, I wanted to recommend the book from Dan Pink, A whole new mind.
That covers exactly your intro.

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April 07, 2008

Rule #6: Stay Up Late

Moon

Have you ever notices how things look differently when you stay up late ... when you've been working way too many hours ... when you're clearly suffering from severe sleep deprivation?  Strange things happen in the middle of the night.

When we are well rested, our "filters" will rank/disqualify ideas based on our experiences.  No matter how hard we try, the filers are always there. 

Take advantage of the times when you’ve pushed yourself too far.  Your natural idea/mental filters are down.

 

Comments for "Rule #6: Stay Up Late"

Similarly, I've often found that going to sleep with questions/concerns often results in new found clarity in the morning. A corollary, perhaps, of Rule #6 - based on the same notion of taking down those conscious filters.

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March 31, 2008

Rule #5: Take Field Trips

the making of

The bandwidth of the world is much greater than your TV or your broadband connection.  You cannot predict what is happening in the world from the couch or office.  You need to immerse yourself and experience the world.  Put yourself in uncomfortable positions to see the needs, interact with customers, understand your partners and rub elbows with others who "think differently" from yourself.

I'm not talking about going to an industry event or tradeshows.  I'm talking about going out into the real-world and observing real-life.

Go out and touch the world -- you could be surprised by what you see, feel and experience.

 




March 26, 2008

Rule #4: Forget About Good

Its all Good

Good is a known target.  Its what we all agree to.  Its the result that emerges when the goal is consensus.  Good is not good.  Excellence comes from exploring the unknown.  It comes from taking risks and leaving the path that everyone else is on and exploring down the dark alleys.  It requires us going places that are more than just a little scary.

Excellent is about not accepting just good.  Don't give in just to achieve consensus.

If you accept good, you will never get excellent.

 

Comments for "Rule #4: Forget About Good"

Just wanted to say many thanks for a great blog and podcast series. Your passion is an inspiration - your site is like a mentor - which is exactly what I need!

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March 24, 2008

Rule #3: Don't be cool

so cool

Cool is not the end goal.  Dressing in black doesn't mean you have better ideas.  It becomes the mask that many hide behind to avoid being truly original.  Resist the urge to dress like the "creative's" within your job category (e.g. black for designers, jeans/t-shirts for web types, etc).  If your willing to compromise to dress like others, are you willing to compromising your vision/ideas/creativity?

Be honest .... Are you spending time looking at your competitors and focusing on how to create "cool" products/services like them?   Who owns the definition of cool?  If you are focusing on the others to define cool, then its obviously not you.

Here is a radical idea ... Why not try being un-cool?  You might find yourself defining the new hit thing.

Cool is conservative fear dressed in black.

 




March 04, 2008

Rule #2: Fix whatever you complain about most

Grr!

We all fall into the trap of complaining.  When it comes to complaints, you have one of two choices.  You can continue to complain and get more and more frustrated - or you can fix it.

Early in my career, I was involved with some of the early software companies here in the valley.  One of the biggest complains we had was around duplicating the disks (yes ... 5 1/4" floppies) that would go into our packaging.  Back in those days, we would hire high school kids to set in front of a PC and duplicate by hand.  The problem was that kids would be kids.  We would end up with blank disks (oops - forgot to stick than one in) to disks with prank software (remember: this was before virus scanning tools).

It seems that others had the same complaints and proposed the idea of creating an automatic disk duplicator.  The company was Mountain Computer (Scotts Valley, CA) and the product was ImageCopier (Code Name: McKinley).

 

1imagecopier                    2imagecopier

 

I was so convinced that this was a complaint that I could and should fix, I signed up to be responsible for writing the software (as a contractor) while others designed the hardware.  In record time, we developed something that was a direct fix to the biggest frustrations for software companies .. the product went on to be the leading duplicator for many years.

My advice: fix what drives you (or your customers) crazy.  




February 29, 2008

Rule #1: Share what you know and learn from others

Some background:  I've been asked many times on how I keep myself creatively fresh.  I've never document them before but thought it might be useful to share some of the things I do to stay sharp.  The best format I can think of is to share them in the form of rules.  I'm not sure how many I will come up with but stay tuned and we'll see how far I get ....

Rule #1:  Share what you know and learn from others

I have found that best way for me to learn is to teach.  Take my podcast as an example.  I started it about three years ago with the mission to use it as a platform to mentor others in what I had learned/discovered over my career.  My original mentor (Bob Davis) gave me the foundation, guidance, feedback, tools, skills and direction I needed.  In return all he asked was that I mentor others later in my career.  To pay it forward. 

What I have gotten back from the podcast is much more than I have given.  The listeners have reached out and shared their ideas, their frustrations, what they have done to bring innovation to their organization and as a result I have learned from them.  The mentor becomes the mentee. 

Never become over confident and believe that you are "the" expert that everyone else should come to.  When that happens - stop what you are doing and go into a business you know nothing about.  Only then will you challenge your creativity muscle.

Are you following rule #1?

Comments for "Rule #1: Share what you know and learn from others"

Hi Phil,

Great blog and post! I think the need for sharing ideas is more important than ever! One of Google's top 9 values for innovation (as shared by Marissa Mayer, VP at Google)is "ideas come from everywhere." Your suggestion to not be "the expert that everyone else should come to," is right on target. I think people, staff and executives alike, try to be "resident experts" hoping to be indispensible to their employer. The times have changed - creativity, idea generation and harvesting are the new skills in demand. Thank you for your insights!

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February 25, 2008

Job Of The Future: Creativity Guru

Don't focus on the past - edit

As we move from the information/knowledge economy to the creative economy, a new category of jobs will need to be created.  The new jobs will be critical to helping companies make the transition from the "old world" to the "new". 

For those of us who watched the "geezers" (anyone over 65 years old) struggle with the emergence of the information/knowledge economy, we can only guess what the transition will be to the creative economy.

So ... below is a sample job description of one possible role .....

Title:  Creativity Guru

Background: 

Once leading company finds itself in the uncomfortable position of loosing market share and profits as a result of little to no focus on creating products and services that matter to their customers.  The company felt that it could succeed by doing what they have always done.  They missed the transition to the creative economy and still doubt that there is such a shift underway.  They do acknowledge it needs to do something and therefor agrees to adopt this trend called "innovation" as the savior for the business.

Responsibilities (as defined by the company): 

Create products like Acme Industries, our chief competitor, that has taken the market leadership role,  so that we have the same profit margin and market cap.

Responsibilities (what it should be): 

Take long sabbaticals away from the office to ensure no undo influence from the "corporate anti-bodies".  Use these sabbaticals to immerse yourself into markets and customers and to find new, never before contemplated market opportunities.  Find those unspoken needs and wants.  Bring these ideas to the executive team and convince them on the viability and opportunity.  Don't take no for an answer.  Be the innovation champion.

 

If you were the hiring manager, what skills and experiences would you look for? 

Post your thoughts in the comments section.

Comments for "Job Of The Future: Creativity Guru"

An ability to work with senior management, the capacity to explain to those "geezers" in terms they can understand why it's worth spending money to innovate, and the guts to push for immediate action.

Basically, you're looking for someone with nothing to lose.

First off, a hiring manager is likely to be part of the culture that created the failure in the first place. You can generally only hire up to your basic level of competence so the expectation that a hiring manager could effectively identify a "creative guru" is unlikely to say the least.

However, let's say this "creative guru" managed to get through the front door. What s/he can expect is a never ending battle to innovate while still meeting the expectations of his/her peers and higher-ups. The basic skills that a guru should possess are:

1) the ability to identify inefficiencies in current processes and/or products;

2) the ability to determine methods and technologies to address those inefficiencies;

3) the ability to view solutions from a variety of perspectives, especially as both a "technical expert" and a "neophyte." Failure of solutions inevitably comes down to failure in design and/or the user experience. A creative guru should have enough technical understanding to ask the right questions related to a product's design and user experience while having little enough ego to forgo his/her technical abilities and competencies and view products and solutions with "fresh" eyes;

4) the ability to succinctly yet cogently explain the nature of present failures in processes and/or products and the solutions for overcoming those failures;

5) the ability to listen to points of view from team members, peers and higher-ups and separate the nuggets of value that come from OBJECTIVE criticism and analysis from the far more voluminous ego based and subjective criticism;

6) the ability to "stick to the facts" in the face of irrational and ego based challenges to cogent, objective strategies;

7) the ability to weigh costs versus ROI and determine "best value" as it relates to products and processes;

8) Bottom line: Be objective, keep perspective, be courageous, be prudent.

I've found that these qualities often run counter to the culture of many companies. These traits often can not be appreciated or understood in many companies because many decision makers do not possess them or even the qualities to effectively recognize their value. A creative guru must accept the fact that s/he will likely be at war with the status quo... s/he must also accept that failure under those circumstances is a distinct possibility. It takes a very honest and self-aware company that can effectively identify a person that it is willing to trust to, for all intents and purposes, overhaul its corporate culture. A creative guru often innovates primarily by standardizing and simplifying and must face the constant bugaboo of "we've always done it this way." The chief skill of a creative guru is his/her ability to slay sacred cows and argue for reason, efficiency and simplicity... and then competently use his/her resources to achieve those ends.

If I were to hire for a creativity guru I'd be looking for a person who:

1. sees no distinction between reality and imagination.
He accepts reality for the need it creates and allows imagination to fill for that need. Should that need be currently filled, he still allows imagination to take him further in finding better ways to do it.

In a nutshell: He can find ways to reinvent the wheel.

2. has no fear to destroy and be destroyed. Sometimes things have to get disassembled before one can imagine how it works. By understanding how things work can one find ways to improve it. And it this process of improvement it is inescapable to trample on somethings and someone along the way.

In a nutshell: He is a champion.

3. passion to innovate.
Cliche as it may sound passion is what drives a person. Passion allows him to see pass the limitations both in himself, in others and his environment.

In a nutshell: His motto: I live to innovate.

4. can see different POVs.
Basically this will be a person who know be talking to a lot of people. And since there are basically two types of person, the one who needs the information and the one who has it, he must be able to put himself in the shoes of these two types to understand how each data they have to offer can be used to innovate. Not only can he speak what he knows, what he does not know, and what he wants to know but same for others as well.

In a nutshell: He can articulately express for himself and others.

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December 10, 2007

Reverse Mentoring: Things I learned from Phil

 

Note:  I've invited my summer interns to write-up their thoughts/opinions/lessons learned from the summer experiment.  Below is the first post from Curtis ...

Phil

----------------------------------------------------------------------------------------------------------------------

Things I learned from Phil . . . .

  1. It doesn’t matter what you’re doing , always produce, complete the assignments that you are given it may require work after hours but that is the price of success.
  2. Never be too proud to ask for help.
  3. Remember it doesn’t matter what you do at work or what your title is - you are yourself at home.
  4. Some of the most historic deals in technology don’t happen in offices but at hole in the wall restaurants.
  5. Wienerschnitzel is open till midnight!
  6. Remember it doesn’t matter who you are or who your boss is - what ever mom says is law
  7. Have fun tonight, but remember if you do something stupid I will bail you out of jail. We will have a talk and you don’t want to have that talk.
  8. One of the most productive ways to get one intern to finish a project, have him share a room with and intern who snores… Really loud.
  9. You can never have too many cables - who knows when old tech can come back in style
  10. Just because you get a video games doesn’t mean you will have any time to play it
  11. Do your best

 

Comments for "Reverse Mentoring: Things I learned from Phil"

I thought you were smart but I didn't realize you were a genius until I read #9.

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About


Phil is passionate about creativity, innovation and ideas -- and loves to share the tricks and tools he has learned over his career. The podcast and blog are his way of "paying it forward" for the time and investment a mentor made early in his career. If you find the podcast and blog helpful ... "pay it forward" by sharing it with others.

The content posted on this blog is Phil's alone and does not necessarily represent those of his past, current or future employers.

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