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Katrina Innovations

Download KI_20051003.mp3 Dateline: Palo Alto, CA via New Orleans Segment 1: Katrina Innovations – McGyver Effect – Crisis as a catalyst for innovations Segment 2: N/A Segment 3: Killer Questions of the Week – Reverse Killer Questions

Katrina Innovations

Overcoming Your Idea Critics and The Conceptual Age

Download KI_20050925.mp3 Dateline: Half Moon Bay, CA Segment 1: Overcoming Your Idea Critics Segment 2: The Conceptual Age Segment 3: Killer Question of the Week

Building on the innovations of others

Download KI_20050919.mp3 Dateline: Palo Alto, CA Segment 1: Building on the innovations of others Segment 2: Weak Signal – Micro-selling Segment 3: Killer Question of the Week

Ethnography and Life Caching

Download KI_20050912.mp3 Dateline: Amsterdam Segment 1: Using ethnography to identify ideas from your customers – Develop holistic view of the customer needs (e.g. transportation) – Expose and record “tribal knowledge” (things that people do automatically) – Identify customer frustrations and areas or less than optimal efficiency. Segment 2: Weak Signals

Creating an Innovation Culture

Download KI_20050905.mp3 Dateline: Washington D.C. Segment 1: Creating an Innovation Culture Segment 2: Example Killer Innovation – Hint: Cheaper by the dozen Segment 3: Killer Question of the Week

Moleskin Notebook

The history/story of the Moleskin notebooks is shipped with every notebook ….. “This long-standing tradition was continued by writer-traveller Bruce Chatwin who used to buy his moleskines at an old Paris stationery shop in Rue de l’Ancienne Comedie where he would always stock up before embarking on

Moleskine Notebook

Idea Quota and Twinsumer

Download KI_20050828.mp3 Dateline: Washington D.C. Segment 1: Idea Quota – 40 to 50 ideas per brainstorming session if just 1 person – 120 to 140 ideas per brainstorming session of a team Segment 2: Weak Signal/Twinsumer Visit: www.trendwatching.com for more information Segment 3: Killer Question of

Fast Prototyping

Download KI_20050821.mp3 Segment 1: Fast Prototyping Fast (hours, days) versus rapid (weeks, months) Fast prototypes are not functional Focus on early and quick customer feedback Fast prototypes are built by the inventors and not ‘model’ builders Segment 2: Example of a Killer Innovation Segment 3: Killer Question of

Fast Prototyping

Redefining the Innovation Opportunity – How to redefine the problem to uncover the breakthrough idea

Download KI_20050814.mp3 Dateline: Washington D.C. Segment 1: Redefining the Innovation Opportunity * Level 1: Design a mousepad * Level 2: Design a new environment for a mouse * Level 3: Design a new hand inteface for a computer Segment 2: Weak Signals: TWEENS Segment 3: Killer Question of the Week

Redefining the Innovation Opportunity – How to redefine the problem to uncover the breakthrough idea

Biomimicry … links

In the KI Community site, rcuestas posted a link to the Biomimicry site so that readers can find more information …. www.biomimicry.net To see the entire post visit the the KI Community site.

Biomimicry